War Thunder ESP features explained: what does the reload bar and radar actually do?
Closed thread Closed by archiveWar Thunder is a one shot game with no health bars, and Realistic Battles has no enemy markers. So here’s what the overlay actually shows. It draws tanks, planes and boats, with boxes, lines, names, distance, type and team. Then there’s the reload bar, repairing and breech damaged indicators, a visibility status, bot check, an integrated radar and adjustable max distance. There’s also Circle Aim, an adjustable on screen aim circle.
From the guide: War Thunder ESP Explained: What Each Overlay Feature Shows
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Replies are closedreload bar sounds like the actual useful one tbh
It shows enemy reload status, so you can see when someone has just fired. In a game where one shot decides a fight, that window matters.
what’s bot check for? are there that many bots
Some matches include AI units, and bot check marks which ones are AI controlled so you can tell them from real players.
Max distance is the sleeper feature imo. Too much on screen gets unreadable fast, so cutting off far targets keeps it clean.
radar for flanks i assume
Yeah, that’s the idea. Overview of positions around you so rotations don’t catch you off guard.